Led the development of a fast-paced mobile multiplayer PvP game for Meta Quest during an intense 2-week game jam, set in a chaotic carnival-themed arena.
Directed a focused team of programmers, 3D artists, and audio designers from initial concept through final release, balancing rapid iteration with creative cohesion.
Helped maintain team momentum under tight deadlines, resulting in a polished and well-received title that has since been played by over 180,000 unique users.